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Game of The Year, Best Audio Design
André Hjelvik, Lars Zamori
Repel an invasion of mysterious charming creatures in a vast murky marshland. Strike your foes in a God-like slash-based manner and experience ambiguous encounters brimming with personality.
The story is told through the characters you meet and the clues you find, and there seems to always be something to discover. The game has simple, but strong visuals, with interactive surroundings and smooth animations. The gameplay is a simple click and hit variation, but is complicated by hitting in the direction you have the mouse, and the power ups you find. The enemies in comparison quickly gets more difficult, but the learning curve is never too steep, and the feeling of accomplishment never leaves you as you play.
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