Hood Modded GUI [Oblivion]
Capes and CloaksOpinion:This mod adds capes and cloaks to Divine Elegance in the Market District. The cloaks and capes are head gear items forming a hood with a cape going down the back. Perfect for the aspiring Jedi when used in conjunction with the Lightsabers mod. I personally use the black Cloak with the black variant of the AC armor and a lightsaber. I discontinued this mod simply because I never have time for using it.
Hood Modded GUI [Oblivion]
I gave second chance this mod. I must say it is very immersive in the begining. I think to myself, I didn't saw better vampire mod for oblivion, even for skyrim.But sadly it is TOO OVERPOWERED. My vampire can feed on almost everyone in day. I may do vampire kiss, drink from dead, tell guy to go to sleep, etc... It is too easy for me. Thanks to this features I may walk in the daylight for all sun hours. This is breaking immersion and I do not feel fear of sun. I dont have to run from it, to the dark.Another thing which is totally fu... ed up it is hand to hand +75 ability. My bare hands are stronger than any weapon. Vampire speed is too fast. I may go everywhere in merely 2 hours. It is so UNBALANCED. TOO MUCH POWERS MAKE THIS MOD BORING IN WEEK OF PLAYING.I take a look at this mod in editor.Jesus! In max vampire level you have +100 to hand to hand, and +50 to all attributes. This is crazy. And skills. I dont wanna play immortal superhero.That good idea, was totally spoiled by drastic advantages.I try to decrease that stupid skills in editor, for myself, but if mod didn't work I give myself a break with this.
Continuing down the thread of thief-centric Oblivion mods, Wear Hoods to Hide Your Identity is nicely complementary to Vaults of Cyrodiil. Using the effect created by wearing the Gray Cowl of Nocturnal, this mod adds several hoods to the game that will hide your identity from guards and other witnesses to any crimes you commit.
If the target (e.g. "holster") is not part of an existing item, you will need to go into the GECK and create a new item with your "mashed" (armature, holster, and pistol) nif, and you're done. (See Spawning modded items.) If you want to get fancy, you can make a world model in Blender and use that for when someone drops the mashed "hostler with pistol" item. Or you can get really fancy and have a script swap out the different holsters depending on whether or not you have the pistol equipped.
Radioactivelad contributes:You may find references on loading screens and wikis to companion's getting a Charisma based Nerve attribute, which was an "engine side" implementation and not something which could be modded. Nerve was supposedly completely disabled in a game patch and replaced with the Companion Suite Perk. However, Charisma does indeed still modify how much damage companions do in the vanilla game (1 Charisma seems to be base damage, and every point after that is a bonus). Supposedly it also increased the "Damage Threshold" (DT) by a percentage, but that doesn't seem to be functional. Be aware that even the Companion Suite is not doing everything it's supposed to do according to its description.
Literally only saw like 15 minutes of dave doing his thing, was busy all day, so no oblivion/morrowind/skyrim for me(well no watching...I did play 6 hours and I'm -very- tired). I saw a couple naked characters streak by, were they anatomically correct or barbie and ken dolls? I don't want to start halfway through, guess I'll get to this later hopefully.
SkyrimPrefs.ini (located at %USERPROFILE%/Documents/My Games/Skyrim by default, although Mod Organizer stores it in its own profile folder) can only modify a few settings, primarily the ones changed in the Skyrim Launcher and the in-game settings menu. Under the hood, only certain settings flagged and hard-coded into the game executable can be changed in SkyrimPrefs.ini. These settings in their entirety are documented on the advanced SkyrimPrefs INI guide. Any values for settings in Skyrim.ini or SkyrimCustom.ini that are duplicated in SkyrimPrefs.ini will be overwritten by the values in SkyrimPrefs.ini if and only if they are in the list of settings valid in SkyrimPrefs.ini.
Under the hood, this keyboard boasts a higher-than-average max polling rate of 8000Hz and split-millisecond latency for an incredibly responsive in-game experience. Not only that, but the Cherry MX Speed Silver switches are optimized for gaming, with an incredibly short pre-travel distance and a light actuation force. With all of its extra features, like a programmable iCUE wheel, a volume wheel, dedicated media keys, and a column of macro keys, it's an excellent keyboard for every gamer and RGB enthusiast.
@Ubi-SleepyGoat no mods whatsoever. Never yet modded the game. I usually play in a borderless window (I.e. "Windowed Full Screen", that's the name in the UI), but this happens in all the window modes.I could also reproduce it in a completely new game. (If you just pick the easy AI opponents, you can make a non-aggression pact from the get-go.)The 2560x1440 screenshot (for some reason the Lady Hunt always blinks when I'm taking a screenshot )
I was working on mod for Skyrim earlier in the year1 and was looking for the best places to put new buildings in the game world. I really wanted areas of the game world off the beaten (heavily-modded) path. After over a decade of modifications, there could be conflicts with hundreds of mods in any area I chose which could cause issues like multiple buildings overlapping or terrain changes causing floating rocks and trees.
Under the hood, it uses the nom crate to read through the plugin until it finds the relevant records, then uses flate2 to decompress any compressed record data, and finally outputs the extracted data formatted to JSON with serde.
The village was suffering under the feudal lord's tyrannical rule. Although he held no love for the villagers, he did not hate them and he felt obligated to help them in any way he could rather than to abandoning them. Almost against his will, he picked up his bow and mantle and became the latest incarnation of Robin Hood. And like those who came before him, he dresses in clothes of Lincoln green, armed himself with a bow of yew and surrounded his identity and true self for the good of others. In the first time, he successfully repelled the feudal lord's army in the course of events. Since he concealed his identity, during the fight he ended up being treated as the mythical "Green ManWP" afterwards by the villagers he had helped save. However, his face and figure remained concealed under the green clothing. With that little information, he is merely an ordinary person. Even if a fake one, he had deceived anything and everything in order to function as a hero. From the second time on, it became a good fight while feeling the hopes and wishes of the villagers in his back. He, who was an outsider in the village turned into the village's hero by becoming Robin Hood. But, at the same time, was forced into harsh battles day and night. Setting traps on the forest, hiding his true face with a hood across his career, and not revealing his identity even to the villagers. He too was one of such heroes without a signature
Though he continued to protect the village, it is not possible for a single young man to pretend to be a hero all alone, and his activities as Robin Hood lasted little less than two years before he was defeated by an assassination plot of the enemy. In the end, he fell on the ground anonymous and without being re-compensated. He never fought as hero not even once, but what he truly wished for in his deathbed was to be buried where his final arrow fell. To nobody's surprise, it landed at the foot of the yew tree where he first got the wood to make his bow. It was this young man, who fought so that others could lead the quiet life he dreamed of, which leads him to become an Heroic Spirit as Robin Hood by means of such death. His real identity is unknown, but he was certainly "someone". He was a hero who fought for the people rather than for himself. After his death, he is doomed to be left in oblivion, forgotten from the people.
The manual work of the accountant went into oblivion. Today everyone makes machines, but, of course, controlled by a specialist. Although in our last project we have carefully worked on the topic of artificial intelligence and some accounting operations can already occur with little or no human intervention. Let's look at what systems we attracted, and what exactly was done to save time on daily routine operations. 041b061a72