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Buy Autodesk Maya 2017



Maya is a professional 3D animation, modeling, simulation, and rendering toolset, designed for creating realistic characters and blockbuster-worthy effects.\nFrom fantastic creatures to sweeping landscapes and explosive battle sequences, top artists, modelers, and animators rely on Maya\u2019s award-winning toolset to bring today\u2019s most-loved animated and live-action films, TV shows, and video games to life.\n"}]},"@type":"Question","name":"Who uses Maya?","acceptedAnswer":["@type":"Answer","text":"Maya is used by 3D modelers, animators, lighting artists, and FX artists across the film, TV, and games industries.\n"],"@type":"Question","name":"Maya vs 3ds Max","acceptedAnswer":["@type":"Answer","text":"Maya and 3ds Max are used by creative studios around the world for animation, modeling, visual effects, and rendering. Learn when to choose Maya and when to choose 3ds Max.\r\n"],"@type":"Question","name":"Which operating system does Maya run on? ","acceptedAnswer":["@type":"Answer","text":"Maya can run on Microsoft Windows, Apple macOS, and Linux. See Maya system requirements for details.\r\n"],"@type":"Question","name":"How do I download Maya?","acceptedAnswer":["@type":"Answer","text":"Autodesk provides download and install instructions for individuals and administrators. Your available downloads appear in Autodesk Account. Find your product, select a version, platform, language, and download method. For more information, visit the Autodesk Knowledge Network.\r\n"],"@type":"Question","name":"Can I install Maya on multiple computers? ","acceptedAnswer":["@type":"Answer","text":"With a subscription to Maya software, you can install it on up to 3 computers or other devices. However, only the named user can sign in and use that software on a single computer at any given time. Please refer to the\u202fSoftware License Agreement for more information.\r\n"],"@type":"Question","name":"How do I convert my Maya free trial to a paid subscription? ","acceptedAnswer":["@type":"Answer","text":"Launch your trial software and click Subscribe Now on the trial screen or buy Maya here. When buying your subscription, enter the same email address and password combination you used to sign in to your trial. Learn more about\u202fconverting a trial to a paid subscription.\n"],"@type":"Question","name":"How much does a Maya subscription cost? ","acceptedAnswer":["@type":"Answer","text":"The price of an annual Maya subscription is\u202f\u202fand the price of a monthly Maya subscription is\u202f. The price of a 3-year Maya subscription is\u202f. If you have infrequent users and are interested in a pay-as-you-go option, please visit www.autodesk.com/flex to learn more.\r\n"]],"@type":"FAQPage","@context":" "} Get more with the Media & Entertainment Collection Bring breathtaking scenes and characters to life for film, TV, and games.




buy autodesk maya 2017



Siggraph is currently underway, which usually means new releases of our favorite tools. Autodesk announced Maya 2017 and took the wraps off what is new and in store for new and subscription users. Maya 2017 seems to focus on major workflow upgrades, bringing brand new editors, and updates to aging ones.


Maya 2017 brings a new workspace ideology that should replace panel layouts. Workspaces define how your Maya setup looks. You can open, close, move, or dock panels as you see fit. In fact, virtually everything is dock-able in Maya 2017, with changes being automatically saved.


Now Maya 2017 has a new Time Editor that should take over where Trax left off. The Time Editor offers a non-destructive clip based, nonlinear editor that can edit animation on a higher level than Trax ever could. Tax required you to create character sets. The Time Editor in Maya 2017 does not, as it works with any attributes and animation curves. It can be characters, cameras, colors, or virtually anything. The Time Editor will allow you to easily edit pre-existing animation. This can include motion capture (even multi-take FBX files,) or keyframe motion, with intuitive controls trim, scale, loop, split, group, crossfade, controls.


It looks like modernizing old and dusty parts of Maya remains a priority with Autodesk, which is always a good thing. These are only a few of the massive additions in Maya 2017. For a complete list of what is new, and what has changed, you can refer to the Maya 2017 Help Docs.


Autodesk has pushed a sizeable update to 2017 in several areas. We are going to point out the ones that stand out for animators and character Tds. We are excited to see some of the updates show up as there are a few nice built-in features that would have required external tools or custom plugins. Check it out, we posted our features you should know and also posted a few examples and parts of the documentation to make it easier to understand and get moving with.


Autodesk has released Maya 2017 Update 3, the latest update to its industry-standard 3D modelling and animation software, adding new motion graphics features and new hair and fluid simulation options.


Here, we show you how to change color management settings using Autodesk Maya 2017. Color management is supported by Maya hardware 2.0 and Arnold Renderer. For external renders such as V-ray, verification is required separately.


The answers to this 10-year old question was on my mind as I was starting to write my review of Autodesk's Maya 2017. I'm not going to address the API as I'm not a coder, although please note that Maya 2017 now uses Qt version 5.6.1 and PySide version 2.0; but I do want to talk about how Maya 2017 adds significantly to the already incredibly deep tool-set of Maya 2017 in ways that are unexpected at times and definitely ahead of the curve compared to other 3D applications.


Autodesks's Maya 2017 was launched in July, 2016 at the Siggraph conference. The Maya 2017 help documentation (which is fabulous) lists many categories for new additions including Basics, Modeling, Animation, Rendering, Simulation and Maya Learning. Now we aren't going to address all of the new additions to Maya 2017 as it would make this review much too long, but I am going to focus on 4 areas: rendering, motion graphics, graphic interface (GUI) and the new Time Editor.


Maya 2017 What's New The list of new additions and improvements is massive for Maya 2017. While I can't list them all (you can check the bulk of them out with Maya 2017's seriously good documentation) I do want to highlight some of the most significant improvements and the focus in on specific highlights that I think make Maya 2017 such a great new update. The video above is a good introduction to these new features.


Focus: Motion Graphics One of most interesting additions to Maya 2017 is a continuing focus on Motion Graphics. Maxon's Cinema 4D has lead this market for many years, so it's good to see Autodesk giving them some competition. Updates for the Maya 2017 include improvements to the MASH toolkit, improved channel handling, several new nodes and partial export from Maya 2017 to Adobe After Effects. I really like how Autodesk is growing the motion graphics capabilities in Maya 2017. They are taking their time and getting the updates just right.


Focus: Time Editor One of the most spectacular new additions to Maya 2017 is the Time Editor. The excellent Maya documentation describes it best: "The Time Editor is a non-destructive, clip-based, non-linear editor for editing animation at a high level. Unlike the Trax Editor, which requires Character Sets, the Time Editor frees animators by letting them work on any attribute with animation curves, whether it be characters, cameras, colors, and so on"


The ability to create, mix and edit animation clips in Maya like a non-linear video editor is a major advance for animation editors. You can even edit audio in the Time Editor. I found this new editing system to be an absolute joy to work with in Maya 2017. The possibilities for creative animation and the savings in time are huge.


Focus: Arnold Renderer With Maya 2017, Autodesk have removed the long-standing renderer, Mental Ray, and have replaced it with a more modern rendering system: Arnold. Since Arnold is a modern, physically-based un-biased rendering system, achieving photo-realistic results is faster and Arnold has proven itself a powerhouse in many major industry rendering systems.


Focus: Workspaces I'm so pleased that Autodesk is working to simplify the Maya workspace so users have an easier time interacting with this powerful 3D application. With Maya 2017, they've introduced "Workspaces" which are unique combinations of windows and panels in Maya 2017. You can create any combination and save it as a custom workspace. Since the workspace files are stored in the directory and not the scene, you can set up just about any configuration you like in Maya 2017.


Some Final Thoughts on Maya 2017. I have to admit I was apprehensive about reviewing Maya 2017. I had last used the program when it was Maya 2015 and although the program was obviously top notch, I found it difficult to use and, frankly, intimidating. Simply opening Maya 2017 with it's clearer interface, bright green new features and much better icons, made me feel like I was almost working with a new program. I'm so glad to see that Autodesk is committed to making Maya easier to use and to interact with.


For me, the new Time Editor and the addition of Arnold as the default renderer are stand-out features in Maya 2017. Being a video editor myself, I love the idea of using a non-linear approach to animation in Maya 2017. It's such a simple idea, but has a very powerful impact on how users can interact creatively with Maya 2017's animation system. This new feature alone is worth the price of the upgrade or first time purchase.


And it's easy to see why Autodesk chose Arnold for its default renderer. It's superior in practically every way to the older Mental Ray. I liked how easy it was to learn and on my NVIDIA Quadro M5000 card rendering just smoked in Maya 2017. 041b061a72


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