Lee Sandberg

About

I am a technical artist and C++ 3D programmer specializing in 3D engine optimization and working with teams so they can do content faster and better/nicer that runs well with the engine. Tools Photoshop, 3DSMax, ZBrush, I am also a speaker at different computer game conferences around the world the last three years. Australia, Korea I have also worked with MMOs, and Unreal 3 FPS on-line games as technical artist lead and programmer (optimization and client side).

Location

Stockholm and world wide

Skills

3D Studio Max, ZBrush, C++ Programming