A team must consist of at least 50% students Students can be of any age, from high school up to and including masters level A team can win several categories It is possible to be a member of two competing teams in the contest To compete for the main prizes, a team has to submit a game demo. The demo can have bugs, but does need to be playable, and have all necessary instructions included. If software/media not made by the team itself is used in their game, this needs to be clearly specified

§1 General

§1.1 Norwegian Game Awards (NGA) reserves the right to decide whether an entry may compete or not, and is in no way responsible for the submissions.

§1.2 The competition is divided into two steps. The first step is to submit a concept document (voluntary, but necessary to be considered for the best concept award). The second submission is referred to as the final entry. The teams who have submitted a concept document may submit a revised concept document together with the final entry.

§1.3 Entries and participants may not be associated with, or sponsored by, a company in the games or entertainment industry. An entry that violates this rule will be disqualified. However, It is allowed to start a company associated with the entry. The purpose of the rule is to keep the competition student-oriented and prohibit professional game developers from established companies from competing.

§1.4 Members of the organizing group (NGA) may participate in the competitions hosted by NGA, but they will not count as students, so at least one other student must be part of the team for it to be a valid team. For this reason, the winners will be decided by an external panel of experts from academia and the game industry, and participants are not allowed to promote their game directly or indirectly to the jury.

§1.5 If the entry has been nominated in the competition an earlier year, the jury will decide if there is enough to be nominated for this year’s competition. NGA pushes for innovative games and don’t want “polished” games from earlier competitions.

§1.6 A competing team owns all the rights to its entry. However, NGA reserves the right to use screenshots and the game trailer for publicity purposes.

Note: You may contact the NGA Organizing Team with requests about exceptions from this rule.

§1.7 NGA reserves the right to modify the rules of the competition.

Note: The purpose of this rule is to prohibit a team from taking advantage of any shortcomings in the rules.

§1.8 Award nominees and winners are selected by the competition's jury, and its decision can not be appealed.

§1.9 The entry must not have been published or marketed actively prior to the competition. Having entered other competitions, being mentioned by media, or having a project website is allowed.

Note: Due to cooperation between the Gathering and NGA, entries submitted to the Gamedev-compo of the Gathering are allowed to participate in NGA, if they have not been released to the public before the NGA finale.

§1.10 The final entry must contain a playable game/demo.

§2 Technology

§2.1 The categories will be announced on NGA’s kick-off event and NGA web page.

§2.2 It is recommended that the entry runs on either Windows 7 or a mainstream mobile OS, otherwise the participant should provide the necessary hardware and software to run the game. Please contact us if this is the case with your entry, so the necessary arrangements can be made. Computers running OS X and Linux can be acquired if necessary. If this is not done, the judges will not be able to evaluate your game, and thus it will be disqualified.

§2.3 Entries are allowed to use existing technology (such as libraries, graphics engines, game makers, etc.) and existing media (such as images, 3D models, sound effects, etc.). However, teams must have the right to use the technology and media, as well as the right to submit the final entry to NGA for judgment, i.e. respect copyrights and any applicable license agreements. Any use of existing technology or media must be documented in the final entry. The jury will take this into consideration when judging submissions.

Note: All teams are fully responsible for any legal issues related to their entries. NGA are not responsible for any copyright infringements or other legal issues that entries might be involved in.

§2.4 Entries that are modifications of existing games are not allowed.

§2.5 Any trademarks used in the final entry must be complemented by an explicit permission from the trademark’s owner. This permission must be submitted together with the documentation in the final entry. Violations of this rule will lead to disqualification from the competition. See rule §1.3 for exceptions.

§3 Participants

§3.1 NGA aims to promote game development within the educational system of Norway. Therefore at least half of the participants in each team must be students at any Norwegian educational program or Norwegian students at any foreign educational program, up to, and including, masters level, and participate actively in the development of the entry. The nominated may be asked for documentation.

§3.2 The participating team may add or remove participants during the course of the competition, however, a complete list of team members must be submitted within 3 weeks of the deadline.

§3.3 A participant may be a member of at most two participating teams.

§3.4 With the contribution there must be at team-contract, which specifies the distribution of prize money.

Comments: Any questions or requests regarding the rules should be directed to