Type: Demo

Genre: Horror

Platform: Pc

Single/Multiplayer: Single Player

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Sound of the Year 2014

Through the Woods

Submited 2 years, 1 month ago

by Matriac


Through the Woods is a third-person psychological horror game set in a forest on the western shore of Norway about a mother and her missing son. Through dynamic narration, you play the mother's re-telling of the events surrounding her son's disappearance.


Through the Woods is a third-person horror adventure game set in a forest on the west coast of Norway. It tells a personal and serious story, in a setting inspired by Norwegian fables and Norse mythology.

A mother is being interrogated by a man. She is asked a simple yet difficult question: “Where is your son?” The mother begins to tell her story, and the game starts. This is the story that you take part in. Playing as the mother, you must find your way through the woods, and to your son.

Your only security is a flashlight, which you must carefully decide when to use. The forest is dark, and a little light helps with navigating, but it also makes you more visible to the unknown things that lurk in the darkness. Switching off the flashlight may be safer, and it lets the protagonist focus her other senses on avoiding danger, but it makes navigation difficult.

The game’s narrative is delivered through the dialogue in the interrogation room, describing the player’s actions in past tense, slowly unfolding the mystery surrounding the mother and her son. Instead of focusing on “jumpscares,” the game is meant to instill a lasting sense of dread in the player. The terror comes in a slow drip, as part of a narrative and interactive experience, with fear and melancholia as the two opposing points of the emotional spectrum.

Be afraid of what happens when you are walking Through the Woods, but prepare to be petrified of what is on the other side.


Clever use of dialogue that tells the story in the present, putting the player’s actions into past tense.
Environments and story inspired by Norwegian art and nature, and Norse Mythology.
Heavy focus on audio-design as part of the core mechanic.
Creative use of light and darkness, making your expectations play tricks on you.
A profound experience that will leave you feeling as if waking up from a nightmare.