images participants comments

RGB

"Now your playing with colors!"

RGB
Fan

Become a fan!

Developer

Colors Productions

Tags

FPS

Genre

puzzle

Homepage

www.rgb.wowbagger.se

Hype

(11 votes)

Description

First person shooter puzzle game. Each color got specific properties like sticky, electric, soft and so on, mix colors to create even other effects or mix all colors to remove them. This makes the levels change as you play.


Recent Images

Participants


Wowbagger Esbjörnsson

Wowbagger Esbjörnsson

Designer

Project Role: Producer

Fredrik Eriksson

Fredrik Eriksson

Artist

Project Role: Trailer animator

Sigurd Engerström

Sigurd Engerström

Programmer

Project Role: gameplay programmer

Jocce Marklund

Jocce Marklund

Designer

Project Role: Level Designer

Alexander Lifbom

Alexander Lifbom

Project Role: character modeler/texturer

Dag Stensson

Dag Stensson

Designer

Project Role: Level designer

anders larsson

anders larsson

Artist

Project Role: lead artist

Markus Gustavsson

Markus Gustavsson

Programmer

Project Role: Lead programmer

Johannes Christenson

Johannes Christenson

Programmer

Project Role: Programmer

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Comments

8 comments | Log in to add comment
2008-05-21 11:41
Daniel Wikell
...continued feedback

Post was too long, had to split it up :)
The blue splats seems to secretely be shaped like half-spheres, atleast in the way you are bouncing off them. Since the splats are flat you'd expect them to bounce you in a direction perpendicular to the plane they are on. I don't know if you have any particular gameplay reason with forcing the players to be completely straight above a blue to make an upwards bounce, but if you do you really should make the blue splat look spherical so the players would know what to expect from them. My suggestion would be to completely remove the sidebounce and launch the players perpendicular on all entry angles. Creating a higher bounce in the middle and a lower if you don't hit it straight on would still keep the importance of precision but without the annoyance of beeing thrown randomly. Is there a reset level button? I got stuck on the inside of a block a couple of times and the only way to not having to start over from the beginning of the entire game was to empty all paint, which takes some time to do.

2008-05-21 11:40
Daniel Wikell
Some feedback

Interesting concept. This can for sure create a good puzzle experience with alot of variation. Some things which you still have alot of work to do is Control! Movement and positioning is crucial in this game to be able to succeed with even the easiest of levels so therefore it really needs alot of attention. The forward motion is way too big when walking over ledges. This, combined with virtually no airmove at all makes it impossible to drop down on ledges below you. It seems like you are letting the character keep moving forward in a constant speed when in the air and with no ability to adjust it with counter-movements you keep on falling down over and over again having to repeat several steps. It is ok to punish the players for making mistakes, but when the players have such a small amount of control of the character it just hurts the game concept. Suggestion for improvement: Implement airfriction and make the character more controllable while in the air. Wall climbing seems to be too hard for the average player and this is due to the way you handle forward motion against walls. Players are going to hold forward while jumping for the next sticky to make sure they are still against the wall (since stickies are flat). Doing this without having positioned the cursor in the exact middle of the screen will make the character move to the side with high speed making them miss the next sticky. Suggestion for improvement: Alter the movement speed when moving against a wall to depend on the angle which the player is facing the wall with (i.e alot less side-movement when facing the wall at smaller angles).

2008-05-19 17:38
Fredrik Eriksson
RGB 30 sec trailer

the 30 sec RGB trailer can be located at:

http://www.youtube.com/watch?v=rr2BXzBkNfI

2007-12-26 00:08
Albin Engström

You don't have any more time?, One thing you just have to do is clipping the color dots so they won't render outside the surface they've been attached too, it isn't hard to fix and personally i think it's a must!

2007-12-25 19:01
Wowbagger Esbjörnsson
RE: albin

That sounds intresting. From the start we looked at more intresting ways of applying the color to the surfaces but since you interact with the colors it needed hit boxes so that was the way we had to do it in the amount of time we had.

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